Explore
Move between the post town, haunted field, and shrine boundary to read the world and find the next objective.
Hackathon prototype / pixel action RPG
Bell Before Dusk is a portrait-oriented supernatural action RPG prototype about protecting an ordinary town from a damaged spiritual boundary.

Core fantasy
Yusuke is a hunter protecting what matters. The town, forge, inn, and townsfolk establish ordinary life before the player enters spaces shaped by spirits, fog, and damaged wards.
The prototype is deliberately small. Its job is to prove that exploration, gathering, combat, and repair can reinforce the same fantasy instead of behaving like disconnected features.
Playable loop
Move between the post town, haunted field, and shrine boundary to read the world and find the next objective.
Collect cedar, ash, and other materials that connect exploration directly to progression.
Restore damaged wards to rebalance threatened spaces and advance the field objective.
Face spirits while protecting the resources needed to complete each repair.
Design artifact
The board aligns the core fantasy, world zones, character actions, NPC roles, gameplay systems, HUD, and visual direction in a single frame.
Open the full-resolution board →
Play the prototype
The web prototype is designed for portrait orientation. Open it on a phone or narrow browser window, or watch the short gameplay reel first.