World
Build a place with a readable identity, pressure, and reason to care.
Mneme game studio
We design from the world outward—connecting atmosphere, player verbs, objectives, feedback, and interface into one readable loop.
Selected work / 01
Yusuke is a supernatural Edo-inspired pixel action RPG prototype organized around exploration, gathering, combat, and ward repair.

Hackathon prototype · playable now
World building · systems design · gameplay loop · UI/HUD
Open the case study →Working method
The same systems thinking behind the AI lab shapes the studio: define the problem, connect the parts, prototype the loop, then make its state observable.
Build a place with a readable identity, pressure, and reason to care.
Turn the core fantasy into repeatable player verbs and meaningful choices.
Connect resources, threats, objectives, interface, and progression.
Make every state legible through atmosphere, animation, sound, and UI.
Next environment
Additional interactive work is being developed in Unreal Editor for Fortnite. It will receive a public case study when there is something real to show—not before.