Mneme game studio

Worlds built
as systems.

We design from the world outward—connecting atmosphere, player verbs, objectives, feedback, and interface into one readable loop.

Selected work / 01

A small world with a strong loop.

Yusuke is a supernatural Edo-inspired pixel action RPG prototype organized around exploration, gathering, combat, and ward repair.

Yusuke game bible with character, world, interface, and gameplay systems

Hackathon prototype · playable now

Yusuke

World building · systems design · gameplay loop · UI/HUD

Open the case study →

Working method

From fantasy to feedback.

The same systems thinking behind the AI lab shapes the studio: define the problem, connect the parts, prototype the loop, then make its state observable.

01

World

Build a place with a readable identity, pressure, and reason to care.

02

Loop

Turn the core fantasy into repeatable player verbs and meaningful choices.

03

System

Connect resources, threats, objectives, interface, and progression.

04

Feedback

Make every state legible through atmosphere, animation, sound, and UI.

Next environment

UEFN work is in development.

Additional interactive work is being developed in Unreal Editor for Fortnite. It will receive a public case study when there is something real to show—not before.

Not yet public